


Intuit Direction was rolled into the new Survival skill.Innuendo which before was used to covertly pass messages along was rolled into the Bluff skill.Animal Empathy was removed from the game and instead Ranger and Druid now get the skill as a class ability.Wizard spell specialization was changed, and Familiars bonus stats were changed as well.
#Dnd 3.5 dmg full#
Sorcerers were allowed to make small revisions to their spells known when they level up (but still have stunted casting when compared to wizards, picking up their spells a full level later).Rangers received a hit die increase, more skill points, Favored enemy and animal companion also received large revisions for the class, making it playable.They can also smite evil more times per day.

Paladin's can summon their mounts instead of them being ever-present.(It didn't help much in the long run, Multi-attribute-deficiency cripples this class) Monk's Flurry of Blows was changed to have different advancement, and received different options for bonus feats.Fighters Feat list received an overhaul and many of the feat descriptions changed.Druid Animal companions advance as the druid levels up now, making the druid more playable, Druids were given access to far more spells than before.Clerics are allowed to spontaneously cast cure and inflict spells of the "mass" variety.Bards received more skill points and spells on their spell lists were changed.Here's a list of important differences between the two editions, though I will completely agree with KRyan, D&D 3.5 is just so much better, inarguably so than its predecessor.
